using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Sirenix.OdinInspector.Editor;
using Sirenix.Utilities.Editor;
using Sirenix.Utilities;
using Sirenix.OdinInspector;

// level edito with odin
[CustomEditor(typeof(Level))]
public class LevelEditor : Editor
{
    Level level;
    private void OnEnable()
    {
        level = target as Level;
    }

    public override void OnInspectorGUI()
    {
        base.OnInspectorGUI();
    }
}